2026-08
Homepage rebuilt around real screenshots
Redesigned 1n2.org as a visual showcase: every project card is an actual screenshot captured from the live site, not a mockup. The featured Artist Fighter shot is a real auto-fight — Rembrandt vs Seurat, health bars and all. Nine projects, 531 KB of optimized WebP, one fast static page.
homepagescreenshotswebp
2026-08
A press room and a fan magazine
Spun up /press/ — a real press release for every public product — and /read/, a fan magazine that reads the press room and argues about what 1n2 is actually for. Both generated from one script so new projects slot in.
presseditorial
2026-07
Artist Fighter 1.5.0 — The Reckoning
Finishers now play the full killing-stroke animation with paint-blood in each artist's own style. Added grappling to every fighter — Caravaggio got a piledriver — plus crouch attacks and real super hitboxes. Roughly 4,940 tweened frames per artist across 28 animation chains.
artist-fighteranimationgame-feel
2026-07
Mad Patrol X finds its timing
Tuned the shooting to feel like Moon Patrol, not a bullet hose: only a few shots alive at once, so you learn to time them. Still one HTML file, still runs offline.
mad-patrolgame-design
2026-07
WCN Hub crosses 1,600 episodes
The World Crypto Network archive now holds 1,638 episodes across six shows, with transcripts, a wiki, and 27 research reports footnoted straight to the tape. An independent, static record that outlives the platforms.
archivewcn
2026-06
Curio Hub: five tools, one data spine
Pulled the Curio Cards work together — archive, oracle, charts, wiki and map — onto a single daily-refreshed data spine, so every tool tells the same truth.
curiodata
2026
The standing rules
Everything ships static. No frameworks to rot, no servers to babysit, no accounts. The AI supplies the tireless part — thousands of frames, scraped archives, repeated visual grammars. The human keeps the rare part: deciding what's worth making.
methodprinciples