MAD BITCOINS RETRO GAME LAB

5-Agent Pitch Session
+ 2 Full Production Picks

This meeting run includes original concepts, studio selection logic, two complete GDDs, starter code for Genesis and NES-style pipelines, and asset/build plans.

NIGHT SHIFT

Boss Orders + New Browser Game Picks

#1

WCN Signal Jam selected for direct World Crypto Network theme integration and fast replay loop.

#2

Mad Meme Blaster selected for meme density, humor, and immediate arcade readability.

CYCLE

Save after each sprint: mechanics, UI, links, then package rebuild.

MARATHON CYCLE

Extended Run - 3 More Playable Games

STEP 1-2

Internal Teams And Pitches

Agent A - Arcade Shooter

Bull Signal Barrage (Genesis): laser-eye shooter with whale bosses and chain scoring.

Agent B - Platformer

Seed Phrase Subway Escape (NES): sprint platformer through exchange collapse zones.

Agent C - Puzzle Strategy

Forkline Commander (NES): mempool routing puzzle with fork crisis events.

Agent D - Meme Comedy

Not Your Keys, Not Your Kart (Atari): lane dodge chaos with paper-hands penalties.

Agent E - Experimental

Proof-of-Beat 1993 (Genesis): rhythm runner shooter with crypto remix tracks.

STEP 3-4

Selected Concepts And Full GDD Focus

#1

Bull Signal Barrage (Genesis) selected for strongest arcade intensity and SGDK-ready production path.

#2

Seed Phrase Subway Escape (NES) selected for tight controls, readability, and meme-driven progression.

STEP 5

Real Starter Code

STEP 6-7

Assets And Build Plan

Sprite sheets, tile maps, background layers, chiptune direction, SFX plans, and emulator test commands are documented in the full meeting notes.