Games made on 1n2.org
Six Mad Patrols, an All Stars compilation, a coin-flipping app with Lightning payments, a Curio-card match game, a video game history visualizer, and a few odd ducks. All browser, all single-file, all in the open.
The games are the project on 1n2.org that's the most fun to talk about and the least serious. They started as one-off experiments in writing a small playable thing in a single afternoon, escalated to a six-game series, and now occupy a permanent tab on the homepage.
The Mad Patrol series
Six games, one premise: top-down arcade shooter, Mad Bitcoins art and references baked in, each game iterating on the engine of the last.
- Mad Patrol I — the original. Codex-built in February. Top-down, basic sprite engine, three enemy types. Did the job.
- Mad Patrol II — March. Codex again, with better collision and a boss fight.
- Mad Patrol III — March. Switched the renderer to canvas. Frame rate went up; feature count went up.
- Mad Patrol IV — March. The "expert mode" entry. Harder, faster, less forgiving.
- Mad Patrol V — May. Proper sprite system, the cleanest of the series.
- Mad Patrol All Stars — May. A 9-level compilation pulling the best mechanics from the previous five. The current best version of the formula.
Each game ships as a single HTML file. No build step. View source on any of them and you can see the whole game.
The arcade hubs
Two hub pages tie the games together. Mad Bitcoins Arcade is the canonical hub — a list of every game on the site with a quick description. 1n2 Arcade is a retro-lobby riff: imagine a 90s arcade interior, click cabinets to play. Same games, different doorway.
The Curio-themed games
Because Curio Cards art lives in the same ecosystem, a few games use the card images:
- Curio Card Match — a concentration-style memory game using the 30 original Curio Card images. The art is doing most of the lifting; the game's job is to make you stare at it.
- Mad Patrol sprite skins — Curio art shows up as sprites in some of the later Mad Patrols.
The video game history experience
Video Game History isn't a game in the usual sense — it's a playable timeline. Pong, Pac-Man, Donkey Kong, Mario, Sonic, all interactive, all in-browser, all stitched into a single narrative. Pairs with the long-form report on the same subject.
Coin Flip
Coin Flip is the smallest game on the site. It flips a coin. The novelty is the optional Lightning payment integration: you can flip for sats. Most people don't. The game is mainly a demo of how light a "real" web app can be when it doesn't need a backend for the core action.
Other browser toys
A few things on the site aren't quite games but live in the same neighborhood:
- Smooth Criminal — 20-sample MJ soundboard. More toy than game; closer to an instrument.
- Jeopardy! corpus — 500K+ clues. Browsable, searchable, occasionally weaponizable for trivia night.
- Oscar Quiz — quiz over the Best Picture data.
- Movie Quiz — similar idea, broader corpus.
Why they exist
The games are the part of the site that exists for joy. They aren't research projects, they aren't dashboards, they aren't archive interfaces. They're the part of 1n2.org that says: a person can ship a small playable thing in an afternoon, and a year of those afternoons becomes an arcade.